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Old Oct 18, 2005, 03:16 AM // 03:16   #1
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Default What is the max base energy you can get with a monk?

I want to keep the +4 energy pip, so no negative energy items? What is the most you can get with armor and weapons and focus items...whatever?

I am trying to find out, so any help would be nice.
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Old Oct 18, 2005, 04:00 AM // 04:00   #2
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Collector has energy regen -1 +15 +12 = +27, -1 pip = 3 pips

You can get +5 energy >50 wand, +12 energy focus (any) --> +17, 4 pips

You can get a +5 insightful staff --> +15 energy, 4 pips

EDIT: You can get a +15 +12 - 1 pip offhand also. that means +54 and 2 pips if you use both the +12 +15/-1 offhand and weapon

Last edited by LifeInfusion; Oct 18, 2005 at 04:04 AM // 04:04..
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Old Oct 18, 2005, 04:39 AM // 04:39   #3
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let's see.... +12 with an off hand focus, +10ish with all tattoo armor....

I'd guess around 48 or 50 total. I'd have to look to be sure.
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Old Oct 18, 2005, 04:55 AM // 04:55   #4
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Have like 69 enegry on my monk
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Old Oct 18, 2005, 06:07 AM // 06:07   #5
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he doesn't want a -1 energy degen offhand...

so...

Monk Base = 20 Energy
Ascetic Armor Set = 18 Energy
Wand/HoD Sword = 5 Energy
Offhand w/o -1 Energy Degen = 12 Energy
-----------------------------------------
55 Energy

Last edited by Valerius; Oct 18, 2005 at 07:52 PM // 19:52..
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Old Oct 18, 2005, 06:19 AM // 06:19   #6
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I believe offhands have a max of 12, and they can have innate mods to further increase.

Just something I remember, can anyone confirm?
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Old Oct 18, 2005, 06:35 AM // 06:35   #7
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yeah offhands have a max of 12 energy... then there are the other offhands with a -1 energy degen but u get +30HP and +27Energy
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Old Oct 18, 2005, 06:36 AM // 06:36   #8
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I'm pretty sure I had an offhand +12 normal and like +4 more energy when health>50 or something, without the -1degen.
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Old Oct 18, 2005, 06:37 AM // 06:37   #9
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oh ur talking about a rod/wand?

max on any rod/wand is +5 energy
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Old Oct 18, 2005, 09:43 AM // 09:43   #10
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I have full ascetic tattoos, and the +12, +15 -1 offhand and have 65 energy. So, without the -1 regen I would have 50 energy. Add a weapon with a + energy and you could up that a little.
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Old Oct 18, 2005, 10:53 AM // 10:53   #11
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Monk Base = 20 Energy
Ascetic Armor Set = 18 Energy
The Yakslapper = 15 Energy

Total: 53 Energy

Last edited by Pandora's box; Oct 18, 2005 at 09:51 PM // 21:51..
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Old Oct 18, 2005, 12:34 PM // 12:34   #12
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Monk base Energy: 20
Ascetic armor: 18
Wand/HoD sword: 5
Offhand: 12

Total: 55
I don't know where all of your numbers came from, but this is what my Monk currently has.
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Old Oct 18, 2005, 01:14 PM // 13:14   #13
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Quote:
Originally Posted by Savio
Monk base Energy: 20
Ascetic armor: 18
Wand/HoD sword: 5
Offhand: 12

Total: 55
I don't know where all of your numbers came from, but this is what my Monk currently has.
This is correct. The post above that is in error. ALL profession's base energy is 20. Ascetic armor (full set) is 18
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Old Oct 18, 2005, 02:11 PM // 14:11   #14
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For my healer I have found that its not a case of how much of an energy pip you have but how fast you can regen it, especially when using low energy cost spells like orison and word of healing.

My guy has only 45 max without morale bonuses but even just an extra +1 regen from the 15k saintly pants has made a huge difference and I rarely run out of energy when doing run-of-the-mill battles and still manage to do a decent job..except in UW where only 2 hits from those aataxes manage to kill ppl....
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Old Oct 18, 2005, 02:53 PM // 14:53   #15
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Quote:
Originally Posted by quickmonty
This is correct. The post above that is in error. ALL profession's base energy is 20. Ascetic armor (full set) is 18
Yeah, the other posts seem confused: in my opinion, there are 2 ways to look at it: base energy of 20 or 30 (since all casters normal armour gives +10 overall).
I'd say:

Monk base Energy: 20
Standard armor bonus: 10
Ascetic armor: 8
Wand/HoD sword: 5
Offhand: 12

Total: 55
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Old Oct 18, 2005, 03:02 PM // 15:02   #16
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Quote:
Originally Posted by Evil Hypnotist
For my healer I have found that its not a case of how much of an energy pip you have but how fast you can regen it, especially when using low energy cost spells like orison and word of healing.

My guy has only 45 max without morale bonuses but even just an extra +1 regen from the 15k saintly pants has made a huge difference and I rarely run out of energy when doing run-of-the-mill battles and still manage to do a decent job..except in UW where only 2 hits from those aataxes manage to kill ppl....
I'm pretty sure all monk pants give the same regeneration bonus.

Rico
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Old Oct 18, 2005, 07:23 PM // 19:23   #17
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55 is correct, although the +1 scalp is a waste, so sacrifice the +1 energy to get +1 to whatever attribute you need.

So for practical purposes 54 is the best you should hope for.(with conditions)
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Old Oct 18, 2005, 11:13 PM // 23:13   #18
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I traded / found (can't remember) a +14en / -1en degen gold Truncheon, so it's possible to have +en/-degen weapons as well. I I haven't seen any rods / wands with this but it's possible.

Most of the weapons you see are +2en to +5en > 50%.
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